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Endeavor System
  • 02.02 
  • 28.03.2024 
  • 0672.00.5.0/1 
  • ArtyRo 

Here anyone can inspect all the gear available in STO at EPIC quality. This includes Lobi Store, Reputations, Episodes, as well as other sources. Some gear, depending on character skilpoints alocation, traits and other stuff might show different values.
 
  • Personal Space
  • Personal Ground
  • Personal TFO
  • Personal Other
  • Universal
  • General info
 
Deal Damage
 
Phaser Damage _link
Disruptor Damage _link
Plasma Damage _link
Kinetic Damage _link
Antiproton Damage _link
Polaron Damage _link
Tetryon Damage _link
Physical Damage _link

the pet list you can see in the sto gamepedia
If you need to perform the uncommon or rare mission, its enough to use your pet or 2-3 weapons.
Destroy Targets
 
Destroy Dreadnaughts
Destroy Targetable Torpedos
Destroy Tholians ships
Destroy Borg ships
Destroy Herald ships
Destroy Voth ships
Destroy Hur'q ships
Destroy Undine ships
Destroy Tzenkethi
Destroy Terran Empire
Healing
 
Hull Healing
Shield Healing
Deal Damage:
 
Phaser Damage _link
Disruptor Damage _link
Plasma Damage _link
Kinetic Damage _link
Antiproton Damage _link
Polaron Damage _link
Tetryon Damage _link
Physical Damage _link
Defeat Enemies:
 
Defeat Captains
Defeat Hur'q Attendants
Defeat Terran Empire
Defeat Vaadwaur
Defeat Borg
Defeat Dewan Arthropods
Defeat Undine
Defeat Tzenkethi
Defeat Gorn
Defeat Tholians
Defeat Voth
Healing:
 
Shield Healing
Hull Healing
 
Competitive Wargames TFOs
Complete Lukari TFOs
Complete Borg TFOs
Complete Iconian TFOs
 
 
Gain Salvage
Win Gold Pressed Latinum
Harvest Materials (Ground)
Harvest Materials (Space)
 
Personal Endeavors
The Personal Endeavor System, much like the Universal Endeavors, are random tasks for Level 60 or higher characters. Every day at 10:00 UTC three randomly assigned tasks are granted of various difficulties - one being easy, one being medium, and one being hard. Unlike Universal Endeavors, these ones are unique for everybody instead of being one game-wide endeavor. Completing Personal Endeavors rewards Endeavor XP and [Personal Endeavor Prize Packs] based on the appropriate difficulty.
  • Completing an Easy Personal Endeavor will give 650 Endeavor XP and an uncommon Prize Pack.
  • Completing a Medium Personal Endeavor will give 3,200 Endeavor XP and a rare Prize Pack.
  • Completing a Hard Personal Endeavor will give 8,000 Endeavor XP and a very rare Prize Pack.
  • Perks
    After getting 20,000 Endeavor XP, a new Perk Point becomes available, and players can then spend these Perk Points on account-wide bonuses that apply to all characters equally. There are 30 categories in total - 14 Ground, 16 Space - and each category can have 15 points spent on it, for a total of 450 points. When spending a Perk Point, the system randomly pulls three categories from the above to choose from, excepting those that are already maxed out.
     
    The entries below link to a related Skill in the game, though it should be noted that for perks that give a percentage boost, they do not boost skill directly and do not all boost them by the equivalent amount. For example, the Hull Regeneration (Space) perk gives +4% per node, which is equivalent to +4 Damage Control skill, while the Max Hull (Space) perk gives +1% per node, which is equivalent to +3.(3) Hull Capacity skill. Other entries are not as directly linked to skills, eg. the Weapon Criticals ground skill boosts both Critical Chance and Severity, but those are separate perks. Visit the linked skill pages to compare their benefits.
    Name
    Boast
    Max
    Control Resist (Ground or Space)
    +2
    +30
    Critical Chance (Ground or Space)
    +0,5%
    +7,5%
    Critical Severity (Ground or Space)
    +2%
    +30%
    Damage Resist Alpha (Ground or Space)[1]
    +1
    +15
    Damage Resist Beta (Ground or Space)[2]
    +1
    +15
    Damage Resist Gamma (Ground or Space)[3]
    +1
    +15
    Health / Hull Generation (Ground)
    +4%
    +60%
    Max Health / Hull (Ground or Space)
    +1%
    +15%
    Shield Hardness (Ground or Space)
    +1%
    +15%
    Max Shields (Ground or Space)
    +1%
    +15%
    Ranged Weapon Damage (Ground)
    +4%
    +60%
    Melee Weapon Damage (Ground)
    +4%
    +60%
    Kit Performance (Ground)
    +4
    +60
    Sprint Speed (Ground)
    +1%
    +15%
    Energy Weapon Damage (Space)
    +2%
    +30%
    Projectile Weapon Damage (Space)
    +2%
    +30%
    Exotic Damage (Space)
    +2%
    +30%
    Impulse Speed (Space)
    +2%
    +30%
    Turn Rate (Space)
    +1%
    +15%
    Drain Resist (Space)
    +2
    +30
     
     
     
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